//set dedicated "2" // 1: dedicated server for lan 2: dedicated server for internet //set net_ip "" // set to override the default IP ET uses set net_port "27960" // set to override the default port ET uses // PASSWORDS & CLIENTS set sv_maxclients "10" // number of players including private slots set g_password "" // set to password protect the server set sv_privateclients "2" // if set > 0, then this number of client slots will be reserved for connections set sv_privatepassword "*Censored*" // that have "password" set to the value of "sv_privatePassword" set rconpassword "*consored*" // remote console access password set refereePassword "*censored*" // referee status password // DL, RATE set sv_maxRate "42000" // 10000 standard but poor for ET set sv_dl_maxRate "42000" // increase/decerease if you have plenty/little spare bandwidth set sv_allowDownload "1" // global toggle for both legacy download and web download set sv_wwwDownload "1" // toggle to enable web download set sv_wwwBaseURL "http://80.221.102.233:8080/" // base URL for redirection set sv_wwwDlDisconnected "0" // tell clients to perform their downloads while disconnected from the server set sv_wwwFallbackURL "http://80.221.102.233:8080/" // URL to send to if an http/ftp fails or is refused client side // MOTD ETC sv_hostname "^wET^2H^wost^0||^wF^bI^wN!" server_motd0 "^2Dont worry," server_motd1 "^3Be happy" server_motd2 "^4----------------------" server_motd3 "^5 If you are nice to us" server_motd4 "^2We are nice to you :)" server_motd5 "^6----------------------" // MISC SETTINGS set g_heavyWeaponRestriction "100" set g_antilag "1" set g_altStopwatchMode "0" set g_autofireteams "1" set g_complaintlimit "10" set g_ipcomplaintlimit "5" set g_fastres "0" set g_friendlyFire "1" //set g_gametype "4" // Game type should be set from map rotation script set g_minGameClients "0" set g_maxlives "0" set g_alliedmaxlives "0" set g_axismaxlives "0" set g_teamforcebalance "1" set g_noTeamSwitching "1" set g_voiceChatsAllowed "4" set g_doWarmup "1" set g_warmup "30" set g_spectatorInactivity "0" set sv_floodProtect "1" set sv_allowDownload "1" set sv_pure "1" set sv_minping "0" set sv_maxping "0" set match_latejoin "1" set match_minplayers "0" set match_mutespecs "0" set match_readypercent "75" set match_timeoutcount "0" set match_warmupDamage "2" set team_maxplayers "7" set team_nocontrols "1" set pmove_fixed "1" set pmove_msec "8" // LMS ONLY SETTINGS set g_lms_teamForceBalance "1" set g_lms_roundlimit "3" set g_lms_matchlimit "2" set g_lms_currentMatch "0" set g_lms_lockTeams "0" set g_lms_followTeamOnly "1" // VOTING set g_allowVote "1" set vote_limit "5" set vote_percent "50" set vote_allow_comp "0" set vote_allow_gametype "0" set vote_allow_kick "1" set vote_allow_map "1" set vote_allow_matchreset "1" set vote_allow_mutespecs "0" set vote_allow_nextmap "1" set vote_allow_pub "0" set vote_allow_referee "0" set vote_allow_shuffleteams "1" set vote_allow_swapteams "1" set vote_allow_friendlyfire "1" set vote_allow_timelimit "1" set vote_allow_warmupdamage "1" set vote_allow_antilag "0" set vote_allow_balancedteams "0" set vote_allow_muting "1" // PUNKBUSTER // sv_punkbuster is a readonly variable. Use +set sv_punkbuster on command line or use the command pb_sv_enable in the console //pb_sv_enable // LOGGING set g_log "etserver.log" // Game logging set g_logsync 0 set logfile 1 // Console logging ( 1: enable 2: enable and sync ) // MAP ROTATION //exec campaigncycle.cfg // Campaign mode exec objectivecycle.cfg // Objective mode //exec lmscycle.cfg // Last Man Standing mode // WATCHDOG // in case the game dies with an ERR_DROP // or any situation leading to server running with no map //set com_watchdog 10 // defaults 60 set com_watchdog_cmd "exec objectivecycle.cfg" // defaults to quit